INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock Infinite)

Por um escritor misterioso
Last updated 15 fevereiro 2025
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
By Marty Mulrooney Claire Hummel is an incredibly talented artist currently working for Microsoft Game Studios Publishing. Claire recently collaborated with Irrational Games on their hit video game BioShock Infinite, helping to design Elizabeth and the Letuce ‘twins’. In Alternative Magazine Online’s recent review of BioShock Infinite, Elizabeth was described as the “game’s secret weapon”…
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
PDF) Video Games and Costume Art -digitalizing analogue methods of
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
Claire Hummel on X: Irrational hired me to design young Liz & the
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
BioShock Infinite Alternative Magazine Online
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
ImagineFX 157 (Sampler) by Future PLC - Issuu
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
INTERVIEW – In Conversation With Claire Hummel (Concept Artist
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
CLAIRE HUMMEL INTERVIEW: Claire Hummel Interview
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
Let's Get Real About Concept Art - Howtonotsuckatgamedesign
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
Claire Hummel - Bioshock Infinite
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
Bioshock Infinite — Claire Hummel
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
INTERVIEW – In Conversation With Claire Hummel (Concept Artist

© 2014-2025 safaronline.com. All rights reserved.