PDF] Playing Games in School: Video Games and Simulations for
Por um escritor misterioso
Last updated 23 março 2025
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Playing Games in School collects the best current research on using games and simulations in education and provides in-depth analysis on why games should be a part of education, the availability of games in four core subjects and physical education. Playing Games in School collects the best current research on using games and simulations in education. Atsusi “2c” Hirumi compiled this book because he strongly believes that interactive games have the potential to capture student engagement, encouraging them not only to learn, but to be excited about learning. Hirumi and the other contributors provide in-depth analysis on why games should be a part of education, the availability of games in four core subjects and physical education, the selection and integration of games in school, and alternate perspectives on game-based learning.
What are Game Goals and Objectives? — University XP
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PDF) Personalised Gaming: A Motivation and Overview of Literature
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Video Games and the Simulation of International Conflict
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The effect of games and simulations on higher education: a
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Frontiers Psychosocial Impacts of Mobile Game on K12 Students
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PDF) The Acquisition of 21st-Century Skills through Video Games
Teens, Video Games and Civics
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PDF) Application of decision-making simulation games in teaching
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FREE Gaming FlowChart Template - Download in Word, Google Docs
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Instant Co-Op: How to Play PS5 Games With Friends Using Share Play
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350+ Online Learning Resources for Teachers and Parents
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PDF) Distinguishing games and simulation games from simulators
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PDF) Simulations and Games: Use and Barriers in Higher Education
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How to Get Started in Game Streaming: The Ultimate Guide
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