Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub

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Last updated 05 fevereiro 2025
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
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Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
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Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Are Bilinear/Trilinear/Anisotropic filtering adjustments the main reason for a higher GPU load? : r/buildapc
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
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Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
opengl - Is texture filtering an anti-aliasing technique? - Stack Overflow
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
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Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
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Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
GFX (anisotropic filtering?) colorful.
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
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Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Android Lesson Six: An Introduction to Texture Filtering

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