Sage Business Cases - Solo Entrepreneurship in the Video Game Industry: What Is the Best Growth Strategy for Stardew Valley After Early Success?
Por um escritor misterioso
Last updated 22 março 2025

lt;p>The farming video game <span class="hi-italic">Stardew Valley</span> was launched to critical and commercial success in 2016. Lone developer Eric Barone want
The farming video game Stardew Valley was launched to critical and commercial success in 2016. Lone developer Eric Barone wants to stay competitive in the popular and ever-changing gaming industry, but to do so he must ensure his product stays fresh and he connects with users. How should he proceed? So far Barone has considered several options. One is to seek development assistance. He could hire other creators to add on to or improve Stardew Valley. Doing this would help to ensure the original game does not go stale while freeing him to pursue other video game projects or expand into related categories. However, hiring is expensive. To simply stay in the game—whether his business sees actual growth—Barone must constantly refresh his product, his methods of extracting revenue, his practices of interacting with the various players in the video game ecosystem, or a combination of these. This case challenges students to assess a situation where past success had been unlikely and to make forward-looking recommendations that account for a crowded competitive space beholden to user generated content and concentrated methods of product distribution.
The farming video game Stardew Valley was launched to critical and commercial success in 2016. Lone developer Eric Barone wants to stay competitive in the popular and ever-changing gaming industry, but to do so he must ensure his product stays fresh and he connects with users. How should he proceed? So far Barone has considered several options. One is to seek development assistance. He could hire other creators to add on to or improve Stardew Valley. Doing this would help to ensure the original game does not go stale while freeing him to pursue other video game projects or expand into related categories. However, hiring is expensive. To simply stay in the game—whether his business sees actual growth—Barone must constantly refresh his product, his methods of extracting revenue, his practices of interacting with the various players in the video game ecosystem, or a combination of these. This case challenges students to assess a situation where past success had been unlikely and to make forward-looking recommendations that account for a crowded competitive space beholden to user generated content and concentrated methods of product distribution.

Sage Business Cases - Solo Entrepreneurship in the Video Game Industry: What Is the Best Growth Strategy for Stardew Valley After Early Success?

Stardew Valley is one of the best selling games of all time

Playing the post 9/11 on game service platforms: Premediation in The Division via Twitch.tv and Steam - Enrico Gandolfi, 2019

Let's talk about the actual reality of indie game development (fully transparent sales numbers, revenue, etc.) : r/gamedev

Powerpoint copy

What Stardew Valley Can Teach Us About Money Management, by Jordan Fraser, Money Clip

Rethinking the Business Strategy in the Gaming Industry in India: The Case of Virtual Infocom - Subrata Chattopadhyay, Subhajit Bhattacharya, Arijit Bhattacharya, 2018
Bulut, E. (2020). A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry - Mengyang Zhao, 2021

Let's talk about the actual reality of indie game development (fully transparent sales numbers, revenue, etc.) : r/gamedev
Book Review: The Gamification of Digital Journalism: Innovation in Journalistic Storytelling, by David O. Dowling - Elfriede Fürsich, 2022
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